POCKET ARCADE / 0068DAYLIGHT

Duskward

Save the ration. Forge the blade. Read the coming raid.

CRAFT SCORE0
SLIDES0

How to play

Survive five distinct raids. Every FOUR successful slides triggers the next raid after a resource arrives. Read its blade/shield multipliers and predicted damage. Wraiths ignore shields; wolves and stone siege are weak to shields. No-op slides do not spend daylight.

Equal resources merge once per slide. F is food, B blade, S shield; ranks1,2,3 have power1,3,9. Merging improves total power, but holding pieces occupies space. Select a tile and Use before dusk. Food heals three times its power, capped at24HP. A blade or shield REPLACES its one equipped slot; items do not stack. Equal/weaker replacements and food at full health are rejected without waste.

Raids deal max(0, raid power − blade power × blade multiplier − shield power × shield multiplier). Afterwards the blade loses one rank and the shield is consumed. Prepare again for the next raid. Equipment and food use do not advance time, but consume the board resource. Every successful shift spawns the next resource in a deterministic empty cell; the arrival is F/B/S cyclic. The final dawn ends the watch.

Tap directional buttons or use arrow keys while focused on the board to shift. Tap a resource then Use; Tab and Enter activate native controls. No timer or rapid input needed. Restart repeats the fixed campaign.